Tournament tickets, player codes, streaming passes, mobile-first checkout with Apple Pay. Tickable was built for the e-sports buyer generation.
98% mobile purchases โ desktop layout = conversion killer.
Different ticket types with different permissions.
Hybrid events with online and on-site buyers.
Players, spectators, streaming tickets.
Per team code for player tickets.
Mobile-first, Apple Pay, Discord promo.
Wallet scan on-site, stream token online.
"We had 5,000 LAN tickets and 25,000 streaming passes for an event. Tickable managed it all in one system."
E-sports events are hybrid: LAN event with 1,000-10,000 on-site buyers and simultaneously 100,000+ streaming buyers. Anyone managing this in two separate tools loses overview and data.
Tickable brings LAN and streaming tickets in one platform, with player codes, Discord integration via webhook, and mobile-first checkout.
Yes. Different ticket types with different permissions in one event.
Codes with configurable limit per code, free tickets after code entry.
Yes. Via webhook every buyer lands in Discord server (with bot setup).
Football club ticketing. Season passes, away games, VIP boxes, turnstile-ready wallet tickets, resale for season-ticket holders.
Basketball club ticketing. Season passes, league matchdays, family tickets, wallet tickets, resale for sold-out home games.
Ice hockey ticketing. Season passes, away-game logic, standing-room areas, wallet tickets, resale.
Free start. No contract. First event live in under 10 minutes.